How to Play
1. Objective
In WordClash, players compete to guess themed words (e.g., countries) by revealing letters or guessing the entire word. Earn points to reach the target score (default: 50 points) before your opponents, or outlast them if words run out!
2. Setup
A game requires 2–4 players. The creator starts by:
- Choosing a name (1–8 characters).
- Selecting a word bank (e.g., Countries, Animals).
- Setting the target score (“Win At,” default: 50).
- Setting the turn timer (10–60 seconds, default: 30).
- Choosing the number of players (2–4).
Once enough players join, the game starts, and each player is assigned a unique word from the bank.
3. Gameplay
Players take turns guessing their assigned word, displayed as underscores (e.g., _ _ _ _ for “CUBA”). Each word has:
- A theme (e.g., Countries).
- A level (1–6, higher levels are tougher).
- A word value (equal to the number of letters, reduced by wrong guesses).
On your turn, you can:
- Guess a Letter: Choose a letter (e.g., “A”). If it’s in the word, it appears (e.g., _ _ A _). If not, it’s marked as a failed letter, and your word value decreases by 1. Wrong guesses pass your turn.
- Guess the Word: Enter the full word (e.g., “CUBA”). If correct, you score the word’s word value plus a level bonus (level number, except 0 for level 1). If wrong, your word value decreases by 1, and your turn passes.
- Use a Hint: Get a clue about the word (one per word), but it counts as a failed attempt, reduces your word value by 1, and passes your turn.
- Challenge an Opponent: Guess another player’s word. If correct, you steal their word’s word value, and they lose those points. If wrong, you lose your turn and 1 word value.
- Pass: Skip your turn to get a new word with its own word value, without penalty.
Each turn is timed (default: 30 seconds). If time runs out, your word value decreases by 1, and your turn passes. If your word value reaches 0, you fail the word, drop a level (minimum 1), and get a new word.
4. Scoring
Points are earned by:
- Correct Word Guess: Gain the word’s word value (letters minus failed attempts) plus a level bonus (e.g., 3 points for level 3).
- Successful Challenge: Steal the target’s word value, which they lose.
The game ends when a player reaches the “Win At” score or no words remain. The highest scorer wins! Sign in to track your stats—score, words guessed, accuracy, games played, games won, and progress toward completing word banks (bank percentages)—and compete on the leaderboard! For questions, contact .
5. Tips for Success
- Guess common letters (e.g., vowels) early to reveal the word.
- Save hints for tough words, as they reduce your word value by 1 and pass your turn.
- Challenge strategically when you suspect an opponent’s word, but beware of the risk.
- Pass if a word seems too hard to get a new word with a fresh word value.
- Track failed letters and words to narrow your guesses.